Airport Hero Wiki
Airport Hero Wiki

A game over is a situation in Airport Hero when the player fails to clear the stage

Description

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This screen appears when the player runs out of time

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A Japan Sky A320 and an Air Phoenix 747 are involved in a mid-air near miss. This occurs when a takeoff and a landing are authorized by the ATC at roughly the same time.

The goal of an air traffic controller is to keep the skies and airport safe by directing the flow of air traffic. When they fail to do so, accidents happen.

In the Airport Hero series, if conditions are not met or there is an accident, the player will lose the stage and will not receive a ranking or any coins.

There are several different scenarios for a game over, and multiple ways to handle them. The game over scenarios are one of the few parts of the game that has remained unchanged over the lifespan of the series

Scenarios

There are multiple different game over scenarios.

Head-On

This is the most common type of collision in the game. A head-on collision occurs when two aircraft are on the same taxiway or runway and crash. While it is possible for two aircraft to crash mid-air, this has never been reported before. One player lined up two flights at opposite ends of

the runway and had them take off at roughly the same time.

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As seen at the bottom of the screen, an banner will appear and an alarm will sound if two flights are dangerously close to each other. While this feature is often inaccurate, it can prevent a collision.

This scenario almost always happens due to a lack of attention on the player's part, however, it is far from unnatural for head-on collisions to happen.

Head-on collisions also occur when a plane is guided to an already occupied gate. It is also considered head-on if a plane strikes another in the side. For obvious reasons, the crashes are not actually displayed. They are only implied, as the game will end just before the collision.

Near Miss

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These two airplanes could be dangerously close to hitting each other

A near miss is another type of collision. This is when two flights become dangerously close to hitting each other. This can happen anywhere.

For example, if there are two planes taxiing on a separate pair of narrow taxiways, it will be considered a near miss. A near miss can also happen if a plane is following another plane too closely, or if a plane turning on to a taxiway gets too close for comfort with a plane already on the taxiway.

In Airport Hero Honolulu, there was a glitch reported when two large planes have a near miss. In Terminal 1, there are two bays lined with gates. With two large aircraft (777 and larger), and one tries to push back, it will cause a near miss.

In Airport Hero Osaka-KIX, planes fly at different altitudes and speeds (both of which can be changed). If there is a 737 flying at mid-altitude with a 747 behind it also flying at mid, it will eventually lead to a near miss since the 747 flies faster than the 737.

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Takeoffs and landings dish out a lot of points

Time Over

A time over situation is where the player does not accumulate enough points by the end of the stage.

The player gains points by completing key actions within the stage. This includes clearing the plane for departure, pushback, and taxi, takeoff/landing, and getting a flight to its gate.

The player has a set time to get these points. They will lose points by receiving penalties. If they do not meet the point goal by the end of the stage, they will fail the level and receive no reward.

High Frustration

The frustration level of the pilots and passengers will not cause a game over but is crucial since it will affect your rank and coin reward. Pilots and passengers will become frustrated if the player takes too long to give orders.

On the flight info strip, an exclamation point "!" will appear in a box when the flight needs instructions. The box will change color as the crew waits. It will turn yellow, orange, and. A red indicates that the passengers are furious. If the player keeps them waiting, they will be given a huge penalty. You can see the passenger satisfaction level at the end of the stage.

Solutions

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Attention is crucial on a busy day

Here are some tips for avoiding collisions and game overs

How to avoid a Head-On Collision

The simplest way to avoid a head-on crash is to pay attention. Always check before selecting a taxi route, pushing back, or taking off/landing. Using the map is very helpful as it displays all the aircraft in the area.

Remember that delaying a flight is always better than taking risks for the sake of time. Use the "Hold Position" command as much as necessary. Also remember that cargo is not very sensitive to delays, so stalling a cargo flight will not affect frustration levels.

How to avoid a Near Miss

The same principle applies to avoiding a near miss, however, the player must also not risk trying to fit multiple planes in the same area even if there is little to no risk of a head-on crash.

Remember that you can change the altitude for arriving flights. The chance of an arrival hitting a departure is highly unlikely, so do not pay attention to this. Put planes at different altitudes to avoid a mid-air crash. If you can, try making it so their flight paths don't intersect (by changing the approach to the runway).

For arriving flights, go-arounds are always an option. This will not decrease passenger satisfaction because it is a safety tactic. Never try to land two planes on the same runway at the same time.

How to avoid a Time Over

Avoiding a time over is far easier. You will only get a time over if you stall planes too much or receive too many penalties. Prioritize orders given to flights by which flight requested one first. Do not stall planes unnecessarily. Also, as mentioned before, cargo flights are not as affected by delays, and ground services (empty planes) will not be affected by delays at all.